Aggregator Pattern - Part 7 - Azure Durable Functions

4 minute read
The Aggregator pattern provides a way to aggregate event data over time in a single entity. This pattern allows data to be aggregated from…

Human Interaction - Part 6 - Azure Durable Functions

4 minute read
The Human Interaction pattern enables, as the name suggests, human interaction in orchestrators. Automated processes might require some…

SOLID Design Principles in C# - Part 5 - Dependency Inversion

3 minute read
The Dependency Inversion Principle (DIP) is a principle that helps us to create more resilient classes, minimizing any impact of changes. At…

SOLID Design Principles in C# - Part 4 - Interface Segregation

2 minute read
The Interface Segregation Principle (ISP) is a principle that helps us to think about creating many specialized interfaces instead of a…

SOLID Design Principles in C# - Part 3 - Liskov Substitution

3 minute read
The Liskov Substitution Principle (LSP) is a principle that helps us to think about extending class behaviours, and this is applied in…

Coding Night - Presentation Oct 17th

1 minute read
I would like to invite you on Oct 17th (Monday) at 8PM to check the presentation SOLID Design Principles in C#. Please RSVP here: https…

Monitor Pattern - Part 5 - Azure Durable Functions

4 minute read
The Monitor pattern is implemented as a long-running operation that consumes an external endpoint, checking for a state change, different…

SOLID Design Principles in C# - Part 2 - Open-Closed

3 minute read
The Open-Closed Principle (OCP) is a principle that helps us to think about extending class behaviours, and this is applied in object…

SOLID Design Principles in C# - Single Responsibility

4 minute read
Great developers are always curious and open to learning new programming languages, practices and principles in software development. In…

Convert ARM Template to Bicep and Deploy with Azure DevOps - Part 5 - Deploy

6 minute read
This is the fifth and the last part of the series where an ARM Template is converted to Bicep. In this article, we should continue on Phase…