SOLID Design Principles in C# - Part 4 - Interface Segregation2022, Sep 17 — 2 minute readThe Interface Segregation Principle (ISP) is a principle that helps us to think about creating many specialized interfaces instead of a…
SOLID Design Principles in C# - Part 3 - Liskov Substitution2022, Sep 13 — 3 minute readThe Liskov Substitution Principle (LSP) is a principle that helps us to think about extending class behaviours, and this is applied in…
Coding Night - Presentation Oct 17th2022, Sep 06 — 1 minute readI would like to invite you on Oct 17th (Monday) at 8PM to check the presentation SOLID Design Principles in C#. Please RSVP here: https…
Monitor Pattern - Part 5 - Azure Durable Functions2022, Sep 05 — 4 minute readThe Monitor pattern is implemented as a long-running operation that consumes an external endpoint, checking for a state change, different…
SOLID Design Principles in C# - Part 2 - Open-Closed2022, Aug 28 — 3 minute readThe Open-Closed Principle (OCP) is a principle that helps us to think about extending class behaviours, and this is applied in object…
SOLID Design Principles in C# - Single Responsibility2022, Aug 27 — 4 minute readGreat developers are always curious and open to learning new programming languages, practices and principles in software development. In…
Convert ARM Template to Bicep and Deploy with Azure DevOps - Part 5 - Deploy2022, Aug 12 — 6 minute readThis is the fifth and the last part of the series where an ARM Template is converted to Bicep. In this article, we should continue on Phase…
gRPC with protobuf-net in .NET 62022, Jul 21 — 4 minute readA code-first/contract-first approach with gRPC is available with protobuf-net in .NET 6. When starting a gRPC template in Visual Studio 202…
Azure Functions with Fluent Validation2022, Jul 12 — 4 minute readApis can be easily implemented with the power of Azure Functions, and when you need to validate models, Fluent Validation comes in handy…
Decorator Pattern with C# - Real World Tax example2022, Jun 27 — 5 minute readThe Decorator pattern is a structural design pattern, which allows the attachment of new behaviours to objects. When it comes to real-world…