SOLID Design Principles in C# - Part 4 - Interface Segregation

2 minute read
The Interface Segregation Principle (ISP) is a principle that helps us to think about creating many specialized interfaces instead of a…

SOLID Design Principles in C# - Part 3 - Liskov Substitution

3 minute read
The Liskov Substitution Principle (LSP) is a principle that helps us to think about extending class behaviours, and this is applied in…

Coding Night - Presentation Oct 17th

1 minute read
I would like to invite you on Oct 17th (Monday) at 8PM to check the presentation SOLID Design Principles in C#. Please RSVP here: https…

Monitor Pattern - Part 5 - Azure Durable Functions

4 minute read
The Monitor pattern is implemented as a long-running operation that consumes an external endpoint, checking for a state change, different…

SOLID Design Principles in C# - Part 2 - Open-Closed

3 minute read
The Open-Closed Principle (OCP) is a principle that helps us to think about extending class behaviours, and this is applied in object…

SOLID Design Principles in C# - Single Responsibility

4 minute read
Great developers are always curious and open to learning new programming languages, practices and principles in software development. In…

Convert ARM Template to Bicep and Deploy with Azure DevOps - Part 5 - Deploy

6 minute read
This is the fifth and the last part of the series where an ARM Template is converted to Bicep. In this article, we should continue on Phase…

gRPC with protobuf-net in .NET 6

4 minute read
A code-first/contract-first approach with gRPC is available with protobuf-net in .NET 6. When starting a gRPC template in Visual Studio 202…

Azure Functions with Fluent Validation

4 minute read
Apis can be easily implemented with the power of Azure Functions, and when you need to validate models, Fluent Validation comes in handy…

Decorator Pattern with C# - Real World Tax example

5 minute read
The Decorator pattern is a structural design pattern, which allows the attachment of new behaviours to objects. When it comes to real-world…